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DXGL

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Revision as of 22:20, 17 November 2011 by Admin (talk | contribs) (Downloads)


Introduction

DXGL is a project to create a DirectDraw/Direct3D version 1 to 7 implementation that runs on OpenGL 2.0. It is intended to alleviate some of the graphics glitches inherent with using legacy DirectX interfaces on modern video cards. The API will be 100% binary compatible with the system ddraw.dll file.

DXGL is currently in a pre-alpha stage and very little works at this point.

System Requirements

Build Requirements

  • Visual Studio 2010 or Visual C++ 2010 Express
  • Latest version of Windows SDK may be required

These instructions assume that you do not have any of the required software installed. If you already have any or all of this software installed and set up, skip those steps.

Progress

See DXGL Features

What works:

  • DirectDraw object creation and destruction (versions 1 to 7)
  • Display mode enumeration and switching (with emulated mode switching)
  • Fullscreen and windowed modes.
  • Basic Blt() functionality
  • 8-bit color on OpenGL 3.0+ graphics cards

What partially works:

  • SetCooperativeLevel (destroys the GL context if switching between windowed and fullscreen modes)

What doesn't work:

  • Most functions are stubbed out and return an error
  • No 3D graphics support

Roadmap

These are goals to be set for future releases.

Items marked (done) have been completed in a SVN build.

- Version 0.1.0 Alpha

  • Implement per-application settings
  • Create installer
  • Create help file
  • Fix memory leaks

Screenshots and videos

The test application for DXGL. Currently only one test is available but more will be added when this test passes. The second screenshot is of the config program.

The first image is of the direct access/page flipping test in windowed mode, 8-bit color. This is the `reference` shot taken with the system's ddraw.dll. Colors depend on the current system palette. The second image is of the same program rendered in DXGL in fullscreen. The colors are rendered using GLSL, with a luminance texture for the image and a 256x1 BGRA texture for the color palette. The black bars are because the screen was set to 720x480 but DXGL was set to 640x480, using aspect corrected scaling instead of mode switching.

DXGLTest displaying color patterns in windowed mode; Gradient bar test in 32-bit color

{{#ev:youtube|qUPH0UyxCdw|320}}

Videos of test runs of dxgltest. The first test currently includes a palette screen and a gradient test. The gradients look ugly in 256 color mode because the routine does not support dithering.

Downloads

All downloads are subject to the GNU Lesser General Public License, version 2.1. To test, unzip and run dxgltest.exe. Press esc to exit a test.

Version Source Binary Notes
0.0.7

Download

Download

Add DirectDrawEnumerate. Add color fill and colorkey blt(). Fix flipping. Add compatibility with Windows 8.
0.0.6

Download

Download

Speed up surface locking. Fix non-multiple-of-8 modes.
0.0.5

Download

Download

Add GetDC() GDI surface access. Add more tests to DXGLTest.
0.0.4

Download

Download

Add all DDraw interfaces, add 15 and 24 bit modes, add low-res modes, fix memory leaks.
0.0.3

Download

Download

Remove wxWidgets and GLEW, fix duplicate mode enumeration, multiple fixes.
0.0.2

Download

Download

Add windowed mode.
0.0.1

Download

Download

Initial release. Only direct access to primary surface.

SVN

The SVN repository is currently down.

AppDB

The AppDB is currently down.

Discussion boards

The discussion boards are currently down.

Bug reports

The Bugzilla is currenly down.