Bug 24 - completely breaks Fable
Summary: completely breaks Fable
Status: CONFIRMED
Alias: None
Product: DXGL
Classification: Unclassified
Component: ddraw (show other bugs)
Version: 0.5.1
Hardware: PC Windows 7 (64-bit)
: High major
Target Milestone: ---
Assignee: William Feely
URL:
Depends on:
Blocks:
 
Reported: 2013-08-07 04:51 EDT by qptain Nemo
Modified: 2013-08-09 20:02 EDT (History)
0 users

See Also:


Attachments
a manifestation of the bugs (289.77 KB, image/png)
2013-08-07 04:51 EDT, qptain Nemo
Details

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Description qptain Nemo 2013-08-07 04:51:05 EDT
Created attachment 6 [details]
a manifestation of the bugs

With 0.5.0, Fable (the 1996 one, not Molyneux's one of course) worked wonderfully. But with the new version the colours are messed up half of the time, screen fails to update most of the time, and when it does it results in garbage (see the attached screenshot), and the mouse seems to be locked in the small upper left region of the screen. I've tried all the different settings, there's no difference other than severity of the aforementioned issues.

Interestingly enough, the way Sanitarium works has drastically improved since 0.5.0 from wonky to impeccable.
Comment 1 qptain Nemo 2013-08-07 05:02:20 EDT
Oops, I apologize deeply, but I was completely mistaken and misread the situation. I saw Fable in the list of the games in DXGL and just assumed it worked in 0.5.0 but I just checked with the dll from 0.5.0 and it doesn't. So it would seem DXGL doesn't support Fable at all yet.
Comment 2 William Feely 2013-08-09 20:02:08 EDT
Broken for me too.