DXGL
Contents
Introduction
DXGL is a project to create a DirectDraw/Direct3D version 1 to 7 implementation that runs on OpenGL 2.x. It is intended to alleviate some of the graphics glitches inherent with using legacy DirectX interfaces on modern video cards. The API will be 100% binary compatible with the system ddraw.dll file.
DXGL is currently in an alpha stage, but several applications and games already work.
System Requirements
- Windows XP, Vista, 7, 8, or 8.1 (May work under recent builds of Wine)
- OpenGL 2.0 or higher compatible video card, with hardware accelerated non-power-of-two size textures
- Visual C 2010 x86 runtime, available at http://www.microsoft.com/download/en/details.aspx?id=5555 (will be installed if not present)
Build Requirements
- Visual Studio 2010 or Visual C 2010 Express
- The following components are optional. The build process will ask for these if they do not exist:
- TortoiseSVN (to fill in revision on SVN builds)
- HTML Help Workshop (to build help)
- NSIS (to build installer, requires TortoiseSVN and HTML Help Workshop to succeed)
Build Instructions
These instructions assume that you do not have any of the required software installed. If you already have any or all of this software installed and set up, skip those steps.
- Install Visual C 2010 Express at http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express .
- Open the dxgl.sln file, select your build configuration (Debug or Release) in the toolbar, and press F7.
Progress
See DXGL Features for detailed information.
See DXGL Changelog for release information and previous version downloads.
Also see DXGL Test Results.
What works:
- DirectDraw object creation and destruction (versions 1 to 7)
- Display mode enumeration and switching (with emulated mode switching)
- Fullscreen and windowed modes.
- Basic Blt() functionality
- 8-bit color emulated with GLSL shader
What partially works:
- 3D graphics are only partially supported.
What doesn't work:
- Many functions are stubbed out and return an error
Roadmap
These are goals to be set for future releases.
- 0.5.3
Support multiple DirectDraw drivers per process: Template:Big complete | ||
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Add DDraw clippers: Template:Big complete | ||
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Dynamic shaders for blit functions: Template:Big complete | ||
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Support raster operations: Template:Big complete | ||
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Fix same source and destination blit: Template:Big complete | |
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Fix 15-bit surfaces on legacy Geforce 6 and VMWare GPU: Template:Big complete | |
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- 0.5.4
Implement D3D execute buffers: Template:Big complete | ||
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Add software T&L for execute buffers: Template:Big complete | ||
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Support D3D2 textures: Template:Big complete | ||
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Fix resource leaks: Template:Big complete | ||
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Optimize shader cache: Template:Big complete | ||
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Fog for transformed vertices: Template:Big complete | |
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- Future
Validate DDraw parameters: Template:Big complete | ||
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Support surface color depths: Template:Big complete | ||
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Support NULL HWND: Template:Big complete | ||
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Add Code::Blocks projects: Template:Big complete | ||
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Support GCC/MinGW compilation: Template:Big complete | ||
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Create Doxygen documentation: Template:Big complete | ||
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Use PBOs for texture upload: Template:Big complete | |
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Add optimized texture color conversion: Template:Big complete | |
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Support palette fading without updating primary: Template:Big complete | |
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Advanced VSync support: Template:Big complete | |
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Hook GetCursorPos/SetCursorPos/ClipCursor/GetClipCursor/GetCursorInfo: Template:Big complete | |
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Hook GDI palette function: Template:Big complete | |
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Screenshots and videos
Note: These are old screenshots and videos. DXGL is now capable of running several games.
The first screenshot is of the test application for DXGL. The second screenshot is of the config program.
The first image is of the direct access/page flipping test in windowed mode, 8-bit color. This is the `reference` shot taken with the system's ddraw.dll. Colors depend on the current system palette. The second image is of the same program rendered in DXGL in fullscreen. The colors are rendered using GLSL, with a luminance texture for the image and a 256x1 BGRA texture for the color palette. The black bars are because the screen was set to 720x480 but DXGL was set to 640x480, using aspect corrected scaling instead of mode switching.
DXGLTest displaying color patterns in windowed mode; Gradient bar test in 32-bit color
Videos of test runs of dxgltest. The first test currently includes a palette screen and a gradient test. The gradients look ugly in 256 color mode because the routine does not support dithering.
Downloads
These downloads are subject to the GNU Lesser General Public License, version 2.1. To install, simply run the Windows installer. To upgrade, install over the old version. All programs configured by the configuration tool will be automatically updated.
The current available version of DXGL is 0.5.2. Please click one of the links below to download.
Please see All DXGL Downloads for older versions.
SVN
SVN readonly access is available at:
svn://www.williamfeely.info/dxgl
There is a Mediawiki-based SVN log at:
http://www.williamfeely.info/wiki/Special:Code/DXGL
AppDB
An AppDB system (similar to that on winehq.org) is now available at:
https://www.williamfeely.info/appdb/
This requires a user account separate from the other services.
Discussion boards
You may discuss DXGL at:
https://www.williamfeely.info/phpBB3
You must create a forum account to post content.
Bug reports
Bug reports are managed by a Bugzilla system available at:
https://www.williamfeely.info/bugzilla
A user account needs to be created at this site to post bug reports.
There was a list of current bugs here, but the extension used is not compatible with SQLite.